- First Quarter Operating Income: 25.15 billion yen, up 47% year over year, beating the estimate of 21.05 billion yen.
- First Quarter Net Income: 19.16 billion yen, up 43% year over year, exceeding the estimate of 15.72 billion yen.
- First Quarter Net Sales: 90.04 billion yen, a 24% increase year over year, above the estimate of 85.14 billion yen.
- 2025 Year Forecast:
- Operating Income: Expected 84.50 billion yen, below the estimate of 92.77 billion yen.
- Net Income: Expected 59.50 billion yen, lower than the estimate of 66.34 billion yen.
- Net Sales: Expected 380.00 billion yen, under the estimate of 393.8 billion yen.
- Dividend: Expected 132.00 yen, less than the estimate of 151.27 yen.
- Analyst Recommendations: 13 buys, 5 holds, 0 sells.
- Note: Comparisons to past results are based on values reported by the company’s original disclosures.
A look at Konami Holdings Smart Scores
Factor | Score | Magnitude |
---|---|---|
Value | 2 | |
Dividend | 2 | |
Growth | 4 | |
Resilience | 4 | |
Momentum | 5 | |
OVERALL SMART SCORE | 3.4 |
Smart Score is a compound score for the Company indicating its overall outlook. It is derived by taking an equally weighted average of underlying Factor scores computed by Smartkarma
Based on the Smartkarma Smart Scores, Konami Holdings is positioned well for long-term growth and stability in the market. With a strong score of 5 in Momentum, the company is showing positive market momentum and potential for future growth. Additionally, Konami Holdings scores 4 in both Growth and Resilience factors, indicating promising prospects for expansion and a solid ability to withstand economic challenges.
While the Value and Dividend scores stand at 2 each, suggesting areas for potential improvement, Konami Holdings‘ overall outlook remains optimistic for the future. The company’s diverse range of digital entertainment, health and fitness, and gaming products positions it well to capitalize on evolving consumer trends and expand its market presence.
Summary of Konami Holdings:
Konami Holdings Corporation provides digital entertainment, health and fitness, and gaming products. The Company develops and sells video games, mobile games, computer games, gaming machines, pachislot and pachinko machines, and fitness machines, as well as operates health and fitness clubs.
Disclaimer: This article by Smartkarma is general in nature and based on historical data and analyst forecasts only using an unbiased methodology and our articles are not intended to be financial advice. It does not constitute a recommendation to buy or sell any stock, and does not take account of your objectives, or your financial situation. Note that our articles may not factor in the latest price-sensitive company announcements or qualitative material.
While all reasonable care has been taken in the preparation, Smartkarma makes no assurance about the accuracy of any generated data or content. All content is indicative only and should be independently checked for accuracy and confirmed before use. Smartkarma accepts no responsibility for any loss or damage caused as a result of any inaccuracy or error within the Lab online tools or generated data.
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